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вівторок, 5 квітня 2011 р.

Nokia to launch 40 new models in 2011

NEW DELHI: Nokia is all set to sweep the mobile marketplace with a slew of models. A company official said that Nokia plans to launch as many as 40 mobile phones in 2011. Of these 12 will reportedly be in the smartphone category.

Reasearch firm International Data Corp (IDC) recently forecast the worldwide smartphone market to grow nearly 50 per cent this year and Google's Android to emerge as the leading operating system.

IDC said that smartphone vendors are expected to ship more than 450 million smartphones in 2011 compared to 303.4 million last year.

The research firm said that Android is expected to surpass Nokia's Symbian in 2011 and become the leading smartphone platform.

"Android is poised to take over as the leading smartphone operating system in 2011 after racing into the number two position in 2010," said IDC senior research analyst Ramon Llamas.

IDC also predicted strong growth for Microsoft's Windows Phone platform which has been losing market share but was recently adopted by Finland's Nokia.

"Up until the launch of Windows Phone 7 last year, Microsoft has steadily lost market share while other operating systems have brought forth new and appealing experiences," Llamas said.

"The new alliance brings together Nokia's hardware capabilities and Windows Phone's differentiated platform," he said.

"We expect the first devices to launch in 2012," Llamas said. "By 2015, IDC expects Windows Phone to be number two operating system worldwide behind Android."

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AT&T hikes iPhone early upgrade prices

Computerworld - AT&T on Monday confirmed that it has bumped up the price of early iPhone upgrades by $50.

The change was first reported last week by the Android Central blog.

Starting Sunday, AT&T customers who have not reached the end of their contract must pay $50 more for an iPhone 3GS or iPhone 4G. Like most mobile carriers, AT&T sells smartphones, including the iPhone, at the fully-subsidized price only to new customers, or to existing customers whose contract has expired or has almost expired.

AT&T does not disclose how it calculates subsidized-price eligibility.

The $50 price hike puts the "early upgrade" price of the 8GB iPhone 3GS at $299, the 16GB iPhone 4 at $449 and the 32GB iPhone 4 at $549. Those prices are $250 higher than the subsidized cost.

Upgrade prices for other smartphones, including Android and Windows Phone 7 devices, also climbed $50.

"As mobile devices become more sophisticated, their cost goes up," an AT&T spokesman said in an email when asked why it boosted the early upgrade prices. "This change reflects the increased costs, while still allowing us to offer customers the latest device before they qualify."

Apple does not disclose what it charges carriers for the iPhone.

AT&T did not change the "no commitment" prices for the iPhone, the cost for the device sans a long-term contract, although it boosted those for other smartphones by $50. iPhones without a contract run from $499 (8GB iPhone 3GS) to $699 (32GB iPhone 4).

Verizon, the only other U.S. carrier to sell and support the iPhone, charges $650 for a no-commitment 16GB iPhone 4 and $750 for the 32GB model.

This wasn't the first time that AT&T has tightened early upgrades for the iPhone.

Although the company relaxed eligibility rules for the iPhone 4 last summer, in 2009 it infuriated customers when it split them into two groups, separated in some cases by just weeks remaining on their contracts. One group was allowed to buy the then-new iPhone 3GS at the subsidized price while the other was told to pay $200 more.

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Why Google's tighter control over Android is a good thing

Last week, Google said it would not release the source for its Android 3.0 "Honeycomb" tablet to developers and would limit the OS to select hardware makers, at least initially. Now there are rumors reported by Bloomberg Businessweek that Google is requiring Android device makers to get UI changes approved by Google.

As my colleague Savio Rodrigues has written, limiting the Honeycomb code is not going to hurt the Android market. I believe reining in the custom UIs imposed on Android is a good thing. Let's be honest: They exist only so companies like Motorola, HTC, and Samsung can pretend to have any technology involvement in the Android products they sell and claim they have some differentiating feature that should make customers want their model of an Android smartphone versus the umpteenth otherwise-identical Android smartphones out there.

[ Compare mobile devices using your own criteria with InfoWorld's smartphone calculator and tablet calculator. | Keep up on key mobile developments and insights via Twitter and with the Mobile Edge blog and Mobilize newsletter. ]

The reality of Android is that it is the new Windows: an operating system used by multiple hardware vendors to create essentially identical products, save for the company name printed on it. That of course is what the device makers fear -- both those like Acer that already live in the race-to-the-bottom PC market and those like Motorola and HTC that don't want to.

But these cosmetic UI differences cause confusion among users, sending the message that Android is a collection of devices, not a platform like Apple's iOS. As Android's image becomes fragmented, so does the excitement that powers adoption. Anyone who's followed the cell phone industry has seen how that plays out: There are 1 billion Java-based cell phones out there, but no one knows it, and no one cares, as each works so differently that the Java underpinnings offer no value to anyone but Oracle, which licenses the technology.

Google initially seemed to want to play the same game as Oracle (and before it Sun), providing an under-the-hood platform for manufacturers to use as they saw fit. But a couple curious things happened:

Vendors such as Best Buy started selling the Android brand, to help create a sense of a unified alternative to BlackBerry and iOS, as well as to help prevent customers from feeling overwhelmed by all the "different" phones available. Too much choice confuses people, and salespeople know that.
Several mobile device makers shipped terrible tablets based on the Android 2.2 smartphone OS -- despite Google's warnings not to -- because they were impatient with Google's slow progress in releasing Honeycomb. These tablets, such as the Galaxy Tab, were terrible products and clear hack jobs that only demonstrated the iPad's superiority. I believe they also finally got the kids at Google to understand that most device makers have no respect for the Android OS and will create the same banal products for it as they do for Windows. The kids at Google have a mission, and enabling white-box smartphones isn't it.

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Verizon iPhone 4 owners report fewer dropped calls than AT&T

Owners of Apple's iPhone 4 on the AT&T network are more than twice as likely to report dropped calls than Verizon customers, a new survey has found.

ChangeWave on Tuesday released the results of its latest survey, comparing AT&T iPhone 4 owners and Verizon iPhone 4 owners. The 4,068 respondents showed that 4.8 percent of AT&T iPhone 4 owners experienced a dropped call on their handset over the past 90 days, compared with 1.8 percent of Verizon subscribers.

Those results are similar to an industry-wide, non-iPhone-specific poll conducted separately by ChangeWave. In that poll, 4.6 percent of AT&T subscribers reported dropped calls, compared with 1.4 percent of Verizon customers.

Also surveyed were prospective future iPhone 4 buyers, most of which indicated they are likely to buy the handset on Verizon's network While 46 percent of respondents said they are likely to choose Verizon, 27 percent said they would sign with AT&T. A significant number of those polled -- 27 percent -- said they are unsure or did not choose AT&T or Verizon.

"Verizon is still in the very early stages of its iPhone 4 offering to consumers," ChangeWave said, noting that the CDMA iPhone 4 just launched in February "It remains to be seen how well the Verizon network performs as the number of Verizon iPhone 4 owners ramps up and inevitably puts more pressure on their system."

Finally, the survey also asked customers about their satisfaction with the iPhone 4, and the results showed near-identical happiness on the part of both Verizon and AT&T customers. Verizon customers were slightly more satisfied, with 82 percent choosing "very satisfied," compared to 80 percent of AT&T iPhone 4 users.

And 16 percent of Verizon customers identified themselves as "somewhat satisfied," while 18 percent of AT&T customers were of the same opinion. That means that 98 percent of both AT&T and Verizon iPhone 4 users consider themselves "satisfied" at some level with their handset.

ChangeWave's polls have consistently found for years that iPhone customers are extremely satisfied with the device. Apple's numbers far exceed those of competitors including HTC, Motorola and Samsung.

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Microsoft Disputes Apple, Google App Numbers

Breaks out the ol' "quality over quantity" argument

Microsoft isn't too happy about the way its competitors Apple and Google tally the number of available apps for their respective platforms, Information Week reports.

In a blog post, Windows Phone Director Brandon Watson accused the companies of conflating their app numbers by including questionable items in their counts. "What is an app? It's a question that really begs some scrutinizing," wrote Watson.

He claimed that there are now more than 11,500 apps available for the burgeoning Windows Phone 7 OS. "For us, from the beginning, we have always been focused on quality over quantity. We recognize the importance of getting great apps on our platform and not artificially inflating the number of actual apps available to customers by listing 'wallpapers' as a category, or perhaps allowing a competitor's apps to run on the platform to increase 'tonnage,'" he wrote.

The report by Information Week claims that the figure pales in comparison to Apple's 350,000 available apps and Android's 30,000. (Note: The Android figure is either a typo or a misreport. Android's market exceeded 100,000 apps six months ago.)

Either way, Microsoft isn't buying it. "We also don't believe in the practice of counting 'lite' apps as unique quality content. In reality they only exist because developers can't have a trial API and must therefore do extra work. Finally, we don't double and triple count apps which are submitted in multiple languages," wrote Watson.

Watson also boasted about the number of developers that WP7 has garnered (36,000 have registered), but made no mention of Microsoft's declining mobile market share.

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The Remarkable Rise of Android - And Where it Goes From Here

Two and a half years ago, Sergey Brin, Larry Page and T-Mobile introduced the world to the very first Android phone, the G1. It was a good phone with a workmanlike design, decent keyboard, an average screen and lots of Google goodness built right into it. No one, least of all me, thought it stood much of a chance against the surging Apple iPhone.

For a solid year, the platform looked like a dud. But a funny thing happened on the way to the morgue.

Seven months later, T-Mobile unveiled the keyboard-less MyTouch 3G. As before, it was a nice looking, though slightly curvier, Android phone. It wasn't until the fall of 2009, more than a year after the G1 and Android's launch, that the platform got interesting. That was when Motorola started talking openly about the Droid. By casting aside just two letters and joining with the leading mobile carrier that didn't get the iPhone, Motorola and Google signaled their intention to make Android bolder, sexier and far more desirable.

In almost every way, the Motorola Droid was designed to take on the Apple iPhone. It featured a next-generation, ARM Cortex 550-MHz mobile CPU; a huge and, for the time, high-resolution screen; and a slide-away keyboard. Granted, the iPhone doesn't offer a physical keyboard, but for those that wanted the sex appeal of an iPhone with a more familiar physical interface, the Droid was tailor-made. The Droid also made better use of existing Google services, like the directions in Google Maps, with its GPS-enabled turn-by-turn services.

The Droid also marked the beginning of Android's problematic platform upgrade process. As soon as the Droid arrived, the handful of other existing Android phones were suddenly out of date. Verizon and Motorola had leapt to Android 2.0, while virtually all other Android devices were still running 1.6. Frustrating, but ultimately this mattered about as much as an umbrella in a hurricane. Sure, existing Android users wanted the latest version of the mobile OS, but their numbers were still small. The reality was that from the moment it was unveiled, the Motorola Droid became the best smartphone on the Verizon network.

In Their Heads

It's fascinating to watch how quickly a new brand can bleed into popular culture and then become a part of everyday conversation. When it was Google, Android and the T-Mobile G1, few people outside my industry asked me about the phone or platform. Part of this was because, at the time, not many had heard of the hardware manufacturer HTC. They also considered T-Mobile "Number 4" among the major carriers (an unfortunate circumstance that may have led some to believe the G1 was a low-end phone—it wasn't). Lastly, consumers didn't really understand what was special about Android and may even have been tuned off by the too-techy name.

Motorola is a big brand. Verizon is, for now, the number one carrier in the U.S., and Droid was a cuter, somewhat more approachable name. Not that you'd know that from watching any of the Droid commercials, which have been generally scary and foreboding. Though that, too, may have helped attract those who wanted to own a super-cool mobile device.

All these factors combined to thrust the new Droid into America's collective frontal cortex, right alongside the Apple iPhone and, "What am I having for dinner tonight?" Almost every day from November 2009 through to the spring of 2010, I heard the same question: Should I get an iPhone or a Droid?

In those early days, I likely still recommended the iPhone (even on the AT&T network) because I thought Apple had the stronger ecosystem and easily outstripped the 20,000 apps in the Android Marketplace.

What I didn't realize though is that Android would grow and change in a way that Apple's iPhone could not. That Droid release in late 2009 was like pulling a tiny, yet lovely, pebble from beneath a massive pile of rocks. As soon as the pebble went, the landslide began and the market was soon overwhelmed with a stunning variety of Android devices. By mid 2010, we had Android on virtually every major carrier and from all manufacturers. They came with and without keyboards, and in increasingly larger sizes with more and more spectacular screens. Apple released a new iPhone in 2010—the iPhone 4—and finally joined the Android on Verizon in February of this year. So that's two handsets to, by one measure, 80 different SKUs (which probably translates into a couple dozen official models).

Android has over 100,000 apps and more hardware variety than Apple may ever have. It accounts for one-third of the U.S. smartphone market. It is, by all accounts, "winning". So why, then, hasn't it won?

Yes, Android phones beat Apple iPhone in market share. Mindshare, though, is another matter. By having one phone (the iPhones on Verizon and AT&T are almost identical) and a single, tightly controlled ecosystem and app store, Apple has been able to manage and hone its mobile image into something approaching solar brilliance. Android has multiple markets, relatively fewer checks and balances in the app creation and distribution department, and significant platform version control issues.

Necessary Changes

So far, these issues haven't slowed Android down, but they will, eventually. Here's what Google and its partners need to do this year to beat Apple on mobile market and mindshare.

1) One Platform for All: I know that Google loves to release software as soon as, and sometimes before, it's ready. Google Chrome updates, for example, never actually cease. If Google and not its carrier partners controlled the operating system on Android phones, this would work well. That's not the case. So I suggest twice yearly, scheduled updates. Google should coordinate the schedule with all partners and make this part of the agreement. You have to accept the timing and contents of the updates—no matter what.

2) Vet Your Apps: Don't kill the pace of development, but enlist an army of freelance app testers to give every app a once-over. This quality assurance step should take no more than one week and will only be in place to make sure nothing dangerous goes into any Android marketplace.

3) Don't Stop Standing Out: I like that Android partners regularly push the hardware envelope and are often first with bleeding-edge technology like 4G and kickstands (why can't that be a part of every smart phone?). But I do worry that the pace of innovation is slowing as each and every Android phone looks like a giant, lovely slab.

4) One interface: Carriers can still offer interface enhancements, but those should be opt-in only. Let's have each Android phone arrive looking the same and consumers pick and choose the enhancements they like. None of these enhancements, however, should prevent the Android phone from accepting the next available platform update.

5) Lower Your prices: Apple set the new normal for smartphones by pricing the iPhone at $199. Android phones should all cost $149 on launch date. Do that and Apple will have to make some adjustments.

Can Google's Android still be the same free-wheeling, open platform with all this control? I don't know. Will this conformity hurt innovation? I doubt it. Guidelines and standards help speed the adoption of new and innovative ideas. Without them, the most impressive changes show in some places, but not others, inspiring few, instead of many.

I like what Google and its partners have done with Android and where it's going, but I'm also just as pleased with Apple and its iPhone. In other words, I don't care who wins, I'm only interested in seeing a more entertaining fight.

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PC sales start slow in 2011 while market is 'usurped' by Apple's iPad

Following a blockbuster start to sales for Apple's iPad 2, sources in the Far East PC supply chain have reportedly indicated that PC sales have seen "weak demand" to start 2011.

PC sales continue to grow, but at a slower pace than expected, according to Deutsche Bank analyst Chris Whitmore. In a note to investors on Tuesday, he cut his PC unit growth, excluding tablet sales, for 2011 to a 4 percent year over yearn increase, compared to his previous prediction of 9 percent.

While PC sales saw a significant reduction in estimates, Whitmore boosted his 2011 tablet sales forecast to 45 million, up from 40 million. And he sees the lion's share of those tablets -- 35 million -- being sold by Apple.

"We remain skeptical whether the likes of (HP), Dell, Motorola, Samsung and RIMM etc can close the competitive gap on iPad 2," he wrote. "Specifically, iPad challengers must either undercut on price (negative margin implications) and/or offer a superior user experience.

"In aggregate, we believe iPad will remain dominant with 70% market share. Our tablet unit estimate remains below Consensus due to our concerns that non-iPad tablets will underwhelm."

Tablet sales have apparently had the greatest impact on the consumer notebook market, which Whitmore said is being "usurped" by Apple's iPad. His checks overseas indicate that iPad "cannibalization" of traditional PCs, or the percentage of buyers using the device as a notebook replacement, is north of 30 percent.

"Apple remains the primary beneficiary of this technology transition which is increasingly coming at the expense of PC vendors (Acer, HPQ, etc.)," he wrote.

Whitmore seems the same trend away from PCs and toward tablets and smartphones continuing in 2012, when he expects a total of 70 million tablets to be sold, up from his previous estimate of 60 million. And in calendar year 2012, he sees PC sales growing 7 percent year over year, a decrease from his prior forecast of 8 percent.

Deutsche Bank has also increased its price target for AAPL stock to $450, and accordingly cut its price target for Dell to $18 and HP to $40.
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Programming Windows Phone 7 - Microsoft Silverlight Edition

The first thing you need to know is that it is available as a free eBook from Microsoft in an edition which covers both Silverlight and XNA. I started to read this book as a PDF on a Kindle and while it was OK it I was relieved to switch to the printed edition as soon as it was available.

This book is by the legendary Charles Petzold who did so much to enable us to get started with creating applications for the early Windows. The task of creating Windows Phone apps is by no means as difficult as working with 16-bit Windows, but it's nice to know that the author has a pedigree.

Part 1 of the book is, reasonably and obviously enough, called "The Basics". This describes the design of the phone and how to get started with the development environment. Soon you have your first Silverlight and your first XNA minimal "hello world" programs running. The good thing about Part 1 is that Silverlight and XNA development go hand in hand. Every time you do something in Silverlight the same problem is tackled in XNA. This dual treatment is a unique feature of this book and I think it helps. While many programmers will specialise in either Silverlight or XNA, knowing how the two fit together is illuminating and potentially useful - making them work together might be just what you need.

This said, it is important to realise that if you have programmed Silverlight, WPF or XNA you will find many of the topics revision. However, the author usually manages to say something down to earth that brings even something you know into clear focus. Chapter 3 on handling touch events is particularly interesting. Chapter 4 looks at using bitmaps, Chapter 5 deals with sensors and Chapter 6 clarifies application architecture - tombstoning in particular. None of this is especially advanced but it is core and it is well explained. At the end of part I you should have a good grounding in writing programs for the WP7 and have a reasonable grasp of the differences between the two approaches to creating apps and what each is particularly good at.

Part II, starting at page 143, focuses on Silverlight development alone and it is a shame to leave XNA behind, but the good news is that there is a companion volume that deals with XNA. Much of the discussion in this part is about the way XAML and code interact. Chapter 7 is a good introduction to XAML and I recommend that you read it even if you have been using XAML for a while just to fill in anything missing gaps in your knowledge. Chapter 8 explains some basics of using elements - shapes, simple animation, playing movies, working with bitmaps and so on. Chapter 9 focuses on layout with a look at the standard Silverlight layout panels - stack, grid and canvas. At last someone is prepared to say:

"The Grid should be your default choice of panel..."

Good advice and it also holds for Silverlight and WPF development.

Chapter 10 moves on to consider some Phone specific controls - the App bar, Rangebase and Slider and some general controls the button. Chapter 11 takes dependency properties apart and there is no doubt that if you are going to master Silverlight development you need to understand dependency properties. Chapter 12 goes on to consider the most common use of dependency properties i.e. data binding.

Next we have some chapters on general graphics. Chapter 13 deals with vector graphics which in many ways is the most natural form of graphics in Silverlight. Chapter 14 explains bitmap graphics including WriteableBitmap and dynamic graphics. Chapter 15 is on animation - both simple and XAML based.

Chapter 16 goes back to core Silverlight facilities in the form of templates. Chapter 17 explains item controls, i.e. controls that display collections of items. This is, of course where databinding first becomes complicated.

The final chapter introduces the Pivot and Panorama controls and if the book has a flaw it is that these so important Phone only controls are left until so late in the book. The fact that they were released late in the development cycle is the most likley reason.

Overall this is an excellent introduction to creating applications for Windows Phone 7. For me the best part is where XNA and Silverlight are treated side by side. Later, however, what you have is a good introduction to Silverlight with lots of examples and explanations. This is not a re-write of the documentation but a presentation of how things work. It reduces the techno-speak of the manual to plain English - what more could you ask for.

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Vista Most effective Tweaks: Minimize Graphic Effects To obtain Better Functionality

Vista operation tweaks tend to be quite just like microsoft windows adjustments for the other present daywindow OS variation. To enhance vista overall performance you can actually check your personal computer swiftness, pay attention to malware and various other spyware, advance harddisk storage plus do defragmentation of hard drive. Plus it may be very useful to delete unwanted programs from your current personal computer, together with from start-up
Record, thoroughly clean hard drive through various junk documents and back up your personal data for removing data from your laptop or computer.
A very different in windows vista adjustments is coping with visible consequences concern. This really is evident that windows vista overall look is sweet as sweets and shiny as fairy tale, with lots of engaging functions. However the wonderful view is
Actually compensated by slower PC's rate. The easiest ways to decrease visual
Effects of windows vistato hasten
Pc's work productivity tend to be described beneath. The 1st
Primeeasiest way to achieve it is always to adhere to the nextrecommendations: hit the Start button, after that pick out Control Panel, subsequently click on System and Maintenance, after that pick out “Performance Information”, then pick up the Tools tab, and also pick alternative “Adjust Visual Effects“ tag.There, you actually will find visible outcomes that are a part of Windows vista.
Windows vista revealstwenty visual effects that can be disabled by simply users.
Such components as Animate controls
And elements key, Animate windows option, Fade or slide menus into view, Use a background image for each folder type may be deleted without any destructive outcomes. However it is suggested to eliminate each preference once, to possess chance to examine whenever modifications tend to be suitable to you. Whenever you find the appropriate combined pace and also facing outward, stop changing the visible effects and check out those
Adjustments for a little bit. You actually can invariably add back again
Any function you could have impaired.
Try eliminating one of those outcomes at the same time and pay attention to if you notice any visible difference. In additionestimate Windows vista seems to run more quickly. One other approach tweaking vista image consequences would be to require windows vista to increase all of them on auto-pilot. It is usually attained with the next steps: click on Start, then head over to Control Panel Tab, “System and Maintenance” option, afterwards select Performance Information and Tools tag. Right now there you can get “Adjust visual effects” key, afterwards pick out Visual Effects label, plus forceLet OS select what is best for the computer then just click OK or press enter. In case you are good with the changes completed plus perhaps ready to get moreradical
Steps you are able to pick outoption Adjust for best productivity inside Visual effects screen.
Identical actions can be implementing one other way: click “Computer” icon applying appropriate key of your mouse, select Properties after that click on for “Advanced System Settings”, after choose “Advanced” option, click on Settings label, and then pick out Visual Effects, for you to clickAdjust for best performance press button.
Certainly, in case you are admirer of vista physical appearance would not love to adjust whatever you need a different vista registry tweaks so get pleasure from your preferred windows vista facing outward hereafter.

See also tweaks for Window7 and XP:

Mac Uninstall applications: Understands the anatomy of your respective computer system

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